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Imperishable Night/Strategia

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< Imperishable Night
Wersja z dnia 13:07, 24 sty 2011 autorstwa Pvc (dyskusja | edycje) (Narazie tylko tyle)
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W Imperishable Night, aby otrzymać wysoką ilośc punktów należy:

  1. Zbierać dużo punktów czasu (Time points).
  2. Zbierać punkty (Point items) przy ich pełnej wartości.

Niektóre z technik są opisane poniżej i posortowane według trudności.

Podstawy

Życia i bomby

Ich oszczędzanie naprawdę pomoże Ci przetrwać, więc będziesz w stanie ukończyć grę, dają także duży bonus na końcu. Każde życie warte jest 25 milionów a każda bomba 5 milionów punktów. Zmienia się to w zależności od poziomu trudności. Pamiętaj, że na każde życie przypadają 3 bomby. Utrata życia powoduje utratę pewnej ilości punktów czasu. Deathbombing (użycie bomby już po trafieniu przez pocisk przeciwnika) także powoduje straty, ale normalne użycie bomby nie.

Bomby nie tylko powodują obrażenia przeciwnika ale także niszczą wszystkie pociski na ekranie. Bomb można używać aby uciec w sytuacji, kiedy czujesz, że nie masz innego wyjścia. Nie ma sensu umierać, posiadając jakiekolwiek bomby - używaj bomb jeśli je masz (zajdziesz dużo dalej w grze).

Karty zaklęć

Złapanie (pokonanie karty bez utraty życia lub użycia bomb) karty daje Ci spory bonus. Wacha się od od 10 do 30 milionów i zależy od poziomu. Miej na uwadze, że ilośc punktów czasu przyznawana za pokonanie karty jest naliczana na podstawie czasu, jaki zajęło Ci pokonanie karty.

Przedmioty

W tej grze, łatwiej niż w poprzednich, jest zbierać przedmioty ponad point of collecion (punkt, powyżej którego przedmioty są zbierane automatycznie). Będąc powyżej POC, wystarczy przejść w tryb skupienia. Gdy posiadasz pełną moc ataku lub grasz Marisą, nie musisz nawet przechodzić w tryb skupienia.

Ogólnie, automatyczne zbieranie przedmiotów, lepiej jest wykonywać gdzieś po bokach ekranu, ponieważ na środku często pojawiają się bossowie.

Średnio zaawansowane

Strzały

Punkty czasu można zbierać zabijając przeciwników. Jeśli wskaźnik pokazuje, że grasz w pełni człowiekiem, oraz strzelasz w trybie nie-skupienia, możesz otrzymywać dodatkowe punkty czasu tylko za trafianie przeciwników. Gdy nie walczysz z bossem, nie otrzymujesz dodatkowych punktów czasu za grazing (przelatywanie bardzo blisko pocisków), nawet wtedy gdy wskaźnik pokazuje więcej niż 80% Phantom.

Niezależnie, czy grasz drużyną czy samym człowiekiem, generalnie lepiej jest, gdy nie walczysz z bossem, utrzymywać wskaźnik w jak największym ujemnym położeniu.

Istnieje wiele przypadków, gdzie taktycznie lepiej jest używać przycisku skupienia, aby uzyskać więcej punktów. Najczęściej w przypadku przeciwników korzystających z familiarów.


W obydwu wersjach poziomu 6, niszczenie familiarów przed zniszczeniem przeciwnika powoduje znaczny spadek ilości punktów które wyrzuca. W tej części gry, niszczenie familiarów w celu ułatwienia sobie gry, powoduje duże straty w punktach.

Grazing

Grazing jest to technika polegająca na otrzymywaniu dodatkowych punktów za przelatywanie blisko pocisków.

Grazing jest dość ważny przy zdobywaniu wysokich wyników i działa najlepiej gdy na ekranie jest dużo pocisków, szczególnie na wyższych poziomach trudności. Ilość punktów przyznawana za grazing jest zależna od wskazań wskaźnika Phantom. Gdy wskaźnik pokazuje powyżej 80% (niezaleźnie od znaku) to otrzymujesz 6000 punktów, jeśli pomiędzy 20% a 80% (także niezależnie od znaku) otrzymujesz 4000 punktów natomiast jeśli pomiędzy -20% a 20%, otrzymujesz 2000 punktów.

Jedyną różnicą, jeśli grasz jako człowiek, jest to, że otrzymujesz 3, 2 lub 1 punkt do licznika graze (w zależności od wskazania wskaźnika Phantom). Jest to ważne, gdy zbierasz gwiazdki (Star item) po pokonaniu karty, bowiem ich wartośc jest obliczana na podstawie wskaźnika Graze. Jeśli zależy Ci na uzyskaniu kilku dodatkowych punktów czasu, grazing jako phantom pozwala uzyskać do trzech dodatkowych punktów czasu za pocisk, w trakcie trwania karty zaklęcia.

Pociski niektórych przeciwników (głownie na poziomie trzecim) szczególnie nadają się do grazingu.

Punkty czasu

Imperishable Night works on a time system in accordance with the story. The game begins at 11 PM; clearing a stage advances time a half or full hour (see next paragraph), and continuing advances it half an hour as well. If it becomes 5 AM at any point, the game is immediately over, resulting in a Bad Ending.

Collecting a lot of time points is thus the key to scoring high and, when first starting out, beating the game in the first place, as meeting the time point quota upon clearing each level will only advance the time by half an hour instead of a full hour (thus allowing you to use one additional continue without it becoming 5 AM if necessary). Extra time remaining after clearing the game will get you a higher Night Bonus.

Here are a few tips.

  • Try not to kill enemies until they've spawned their slaves (if applicable).
  • Try to leave enemy slaves alive until you kill their masters. The easiest way to do this is to be firing in Phantom mode, as you won't damage slaves in it. The "orphaned" slaves will auto-destruct and give you time orbs. A yellow number, "+n", will show you that n slaves auto-destructed. This also applies to bosses. It's worth noting that the self-destructing slaves also clear any bullets around them (within a small blast radius). Take advantage of the enemy with 4 harmless slaves (who appears strategically in stages 3-5) to help you clear the screen of bullets.
  • Whether you fight bosses in Human or Phantom mode is an opinion call, but try to stay above 80% for whichever side of the gauge you're on and keep most of your focus on your respective time-rewarding activity (hitting the enemy with your shots for Human, grazing for Phantom). Collecting time points on easier levels tend to be better in human mode, whereas those on harder levels can give more points while in phantom mode.
  • Take care when killing slaves, as they push you towards 0%; certain boss attacks (especially Mystia's) can wreck your scoring if you confront them head-on in human mode. The exception to this is when fighting enemies that have indestructible slaves (i.e. certain enemies in the Extra stage). For these enemies, you can get more time points overall by shooting them in 80% human form and above because you can gather both the time points when the slaves self-destruct as well as the points from shooting at them.
  • Shooting at a boss's slaves will deal damage to the boss at a lower rate, and sometimes a boss' slaves are not destroyed very easily, if at all. This means that you can gather more time points per amount of health at a boss if you shoot only at the boss's slaves. This is only applicable in certain cases, as sometimes keeping a slave alive is worth more because of the time points they give when they self-destruct upon the emptying of a boss's health bar.

Wskaźnik Phantom

Keeping good control of your phantom gauge is essential for collecting time points. You want to always be on one extreme end or the other. You generally want to stay as human during the stage, since you can't graze for time orbs outside of boss battles. However, staying at 80%-100% of either end of the gauge is important, since you also get a per-second scoring bonus for as long as you remain there.

If you need full-% quickly, the time points gathered at the end of a spellcard attack will usually boost you to 100% in your current mode. You can also get boosted very quickly in either direction by destroying an enemy bearing 4 or more familiars - almost enough for a 150% jump either way.

In addition, firing a bomb when unfocused will push your meter all the way to the Human side, while firing a bomb when focused will move it all the way to the Phantom side. In certain cases this is useful for switching methods of gathering time points immediately.

When attacking phantom enemies with lots of familiars surrounding them, switch to phantom mode to kill them without damaging the familiars (even if you're 100% human). If you want to remain Human on the gauge, drop back out of focus mode as the resulting Time Orbs vacuum toward you.

Efekty dźwiękowe

Sound effects are a key element in gameplay (so make sure you're using quality speakers or headphones). While you're trying to avoid curtains of bullets, sounds tell you about things that you wouldn't otherwise notice or see. Some examples:

  • Low hum while you're hitting an enemy. If the sound stops, the enemy has moved/died and you should move to compensate.
  • When a boss is low on health for a particular health bar, this hum will change in pitch. This is your cue to stop firing if you are waiting for a certain point to finish off the boss, or if you are milking that particular bullet pattern by grazing. If you are doing the latter, it is still advised that you shoot the boss in short bursts in order to lower her health so that she will die instantly in the next shot, as sometimes the remaining health even when this sound effect applies will take a few seconds to finish off.
  • When the timer on a boss has 10 seconds or less remaining, a tone will sound for every second that passes. On the last three seconds, the tone is echoed. This is your cue to finish off a boss if you are milking a particular spell card so that you gain both the benefits of milking the spell card as well as the spell card bonus.
  • Tick sound while you're collecting time orbs. If the sound stops, you've either hit too many slaves (as a human) or you've already grazed those bullets (as a phantom).
  • Sound while a phantom enemy is spawning slaves. Wait for the sound to come from phantom enemies before killing them.
  • A high-pitch bell sound when bullets are changing type or direction, usually aiming at you. When you hear this sound (or finish hearing a sequence of them) it is time to move your character a little, so you can get out of their direction and graze them. This is noticeable in spellcards 67-70 and 168-171 and many other times during the final stages. Sometimes you hear this sound when bullets change direction, but not aiming specifically at you (like in spellcards 164-167).

Point Itemy

If you are playing as a human-youkai team or human, and your phantom gauge is less than -80%, you will gain double the number of points for collecting point items above the POC.

When collecting the point items after a boss's spell card, wait a bit below the POC to collect extra time points to boost the value of the point items. This is commonly seen in the high-scoring replays.

Zaawansowane

Bonus za pociski przeciwnika

Just like in PCB, you get star items and points for all the bullets on screen you cancel out by beating a boss, so try to have as many as possible on screen when you land the final blow. Also, sometimes it's a good idea to wait until the bosses have spawned another set of slaves to milk it for extra time points.

Punkty czasu

Getting time orbs at high level playing requires more timing and carefully planned route. Here's some pointer to score even higher in Imperishable Nights :

  • Many enemies shoot bullets at your direction and can be manipulated. Try to herd the bullets into slaves (or vice-versa) and destroy its respective master at the right time. The slaves will cancel more bullets, thus yield more. This technique, not only beneficial to scoring but also provides more room for maneuvering because of less bullets on the screen. Example where this technique can be applied are, stage 3 before mid-boss Keine fight, and Extra Stage.
  • Enemies that shoot ring of bullets and produces slaves at same time should be shot at when they are about to release the ring of bullets. If done correctly the ring will be canceled fully, and yield much more time orbs than usual. Example where this can be applied are, Stage 2 fairies before Mystia fight and stage 3 in general.
  • Milking bosses' slaves using unfocused shot. Bosses take less damage if damaged via slaves, so their attack is potentially worth more time orbs. Be careful not to sink into below -80% phantom gauge.

Supergrazing

This doesn't exist as well as it did in PCB. Each spell card has a maximum value that can't be exceeded, so you can't supergraze your way to a really high spell card bonus. However, you can still supergraze as a phantom to collect a lot of time points. Cards that come to mind include Wriggle's Last Spells, and several of Reimu's and Marisa's "Stardust Reverie/Event Horizon". For Lunatic difficulty, supergrazing Spell card 47 is worth about ~9,000 time points alone vs 1,500~ if done in normal fashion. Spell cards that require you to survive for a timed period have a maximum value (99,999,990) that aren't reachable by normal means, so you can supergraze as a phantom to increase your score. This mostly applies to Kaguya's Last Spells.

Wybór postaci

Youmu Solo is technically the most useful for gathering time points because, unlike any other team, she gathers time points by shooting at 30% human and above, and by grazing at 30% phantom and below, making it easy for her to change methods of gathering time points quickly. She can also shoot down any number of enemy slaves in human form without moving her meter below 30%. However, because she can be difficult to use in certain situations, it is once again an opinion call as to whether she is the best choice for a player's particular style when score running.

Wskazówki

  • Kill boss slaves because it gives you less bullets to avoid and a better shot at the boss.
  • The faster you kill enemies, the fewer bullets you have to avoid. Learn where the enemies are going to come from and anticipate.
  • Some familiars are harmless to humans (e.g. spell 45) while others hurt most humans (e.g. spell 60). Know the difference (or play as Reimu who can pass through all familiars without getting harmed), it is indicated by its color. Red means harmful for humans, blue means harmless. But even if a familiar is harmless, you still have to avoid its bullets.
  • For enemy projectiles, you only have to avoid the hitbox (not the entire projectile) to avoid getting hit. Hitboxes are learned mostly through trial and error. The most obvious example of a bullet's hitbox being smaller than it looks is the large bubble shaped bullets. The game will only register you being hit by one if your character's hitbox touches the part of it where the colored part begins to fade into the clear center.
  • When a phantom's slaves self-destruct on their master's death, they will remove all bullets within a certain area around them. Using this strategically is useful for cutting a path through showers of bullets.
  • Some of the enemies that don't have any collision hitbox have a deadzone. Deadzone is an area around the enemy sprite that if the player is inside it, it will prevent the enemy from shooting any bullet at all. As a general rule, less bullet means better survival.